Donkey Kong: Tipping Stars is available now for the Nintendo 3DS and Wii U. If the core gameplay gets its hooks in, it can be difficult to pull yourself away - but a high price point might be the biggest drawback of an otherwise solid title. You take a block from the bottom and you put it on top, you take a block from the middle and. Tipping Stars may not live up to the standards of Nintendo's all-time classics, but it's certainly an above-average puzzle game. There's even a case for it to be a free-to-play experience in the style of the recently released Pokemon Shuffle. In fact, this is a rare situation where players might prefer to buy more levels as DLC further down the line, rather than pay for so much content up front. Tipping Stars occupies the awkward space between the pricing of a retail release and a downloadable, and despite offering up masses of content, it's a little too simplistic to fully warrant its cost. It's easy, if also illegal, to emulate Donkey Kong on a modern PC with MAME. It does, however, prompt questions of the game's price. This isn't a criticism, as it seems that the title has been designed with this sort of player engagement in mind. It's a puzzle game that's meant to be picked at, rather than obsessed by. Instead, it's far more suited to fifteen minute bursts here and there. This isn't a game that's designed for ten-hour gaming binges. This requires perfect control of the minis, as rather than heading straight for the exit, the robots will need to venture around the entirety of the map collecting coins and medals - and all under time constraints. While it's no struggle to pass most levels, the real meat of the game is earning the full three stars in each stage. However, aside from the odd difficulty spike, there's a well-considered level of challenge at play. This isn't a terribly difficult game for the most part, but certain levels can work the player's nerves. Frustrations arise when characters are traveling around the map, but aren't even on the same screen - and if any of them fall afoul of an obstacle, it's straight back to the beginning of the stage. Of course, there's far smaller quantities of character to look after in this game, but combined with the fact that each of the minis in play needs to reach the exit within mere seconds of each other to avoid failing the stage, the experience can be quite punishing at times.Įven as early as World 2, stages start getting rather long. The game's biggest deviations from the Lemmings formula is that no amount of lost walkers is acceptable.
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